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Freddy doesn't appear to become active until Night 3, as he did in the original. He then heads to Party Room 3 to stare into the camera, before standing in the hallway just outside The Office, only a step away from entering.īehavior: Freddy is less active than Bonnie and Chica however, he acts in a very similar manner. Freddy starts with the other old animatronics in the Parts/Service room before moving into the Main Hall.
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Location: Freddy starts moving during Night 2, but is very inactive until Night 3. When placed together with the other animatronics, Freddy seems to be the largest, as he still appears to be as tall as the others when leaning towards the player.
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The reason for his disrepair is either neglect by the old company or that he was simply used for parts, as he was just was old and outdated. The eyes also seem to have been placed deeper in the mask, and his muzzle appears to be smaller. His freckles are gone, his eyebrows are thinner, he has embossed inner ears, far less rotund cheeks, and his upper lips have a deeper gap in the center. This time around, Freddy has an upper set of teeth, while his head appears slightly blockier. His body segment is also smaller and his hat is removable. Most notably, however, is the damage on his arms similar to that of Foxy's, showing parts of his endoskeleton. His overall appearance is unchanged, but small differences are visible - mainly the buttons added to his chest, and the more visible stitching on the underside of his arms. It’s elegant in how it sows fear, and is a must-own for anyone who likes scary games." -Joel Couture IndieGameMag.Appearance: Freddy's appearance seems to have changed slightly for the second game.In-game, it is explained that he has gone through an attempted retrofit, but was left unfinished after the management chose to make Toy Freddy. Simple still images and proper character design steal the show in this game, and show that Scott Cawthon knows quite a lot about the secret fears people feel when looking at creepy dolls and toys. It’s a fantastic example of how cleverness in design and subtlety can be used to make an experience terrifying. "For all the simplicity of the game’s controls and premise, Five Nights at Freddy‘s is frightening. That means when you run out of power for the night- no more security doors and no more lights! If something isn't right- namely if Freddybear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed! You have a very limited amount of electricity that you're allowed to use per night (corporate budget cuts, you know). They are animatronic robots, programmed to please the crowds! The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman.įrom your small office you must watch the security cameras carefully. Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see! The main attraction is Freddy Fazbear, of course and his two friends.